![]() Plus, some of the hit detection is a little off and that combined with a low tolerance for player imprecision leads to many difficulty spikes, lost bananas and accidental deaths. However, the unfortunate cost is that occasionally the puzzle the game asks one to solve is a little too vague. These complications make the game quite varied and satisfying. By the end of the fifty levels spread across five themed world like the forest and the city, players will be jumping through a lot of hoops to get that toucan that banana. Sometimes it'll even have to blow some stuff up. ![]() Sometimes it'll have to pass the banana to another monkey or swing on a vine to get a better angle. Sometimes it'll have to bounce the banana off of a bongo. Sometimes the monkey will have to break boxes with coconuts. Then stuff starts ramping up as the game starts introducing its quirks slowly and intelligently. Dragging across the screen makes a monkey throw a banana to a toucan instead of flinging a bird into a pile of pigs. However, while it does use the Angry Bird's gameplay at its core, Monkey Bongo expands on and deviates from it so much that it becomes its own, arguably better, game. With that in mind, it would be pretty easy to just write off Monkey Bongo as an Angry Birds clone. ![]() Considering how much of a worldwide phenomenon Angry Birds has become, absolutely no one should be surprised that others are looking to cash in on that formula.
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